SoutenrokuGBF account plan

GUIDES / ACCOUNT PROGRESSION

After Manadiver

A class unlock order for unattended and low-intervention play—from an unfinished Magna III grid to future high-level Full Auto.

Account stage
Magna II → Magna III
Last checked
24 Aug 2026

UNLOCK ORDER

Survive first, then raise the ceiling

The order values a run that finishes unattended. A class rated highly for manual racing does not automatically enter this queue.

  1. 01
    Next

    Paladin

    Unattended survival

    The immediate post-Manadiver unlock. Damage caps, shields, cuts, and party mitigation help unfinished M3 grids finish fights that a damage class cannot yet survive.

  2. 02
    Next

    Yamato → Onmyoji

    V2 control and offensive Full Auto

    Level Yamato as the prerequisite, then use Onmyoji as the destination. It covers debuff, hit-count, single-hit damage, dispel, delay, and action-denial requirements while retaining useful damage.

  3. 03
    Foundation

    Panacea

    Healing and debuff recovery

    Use when the characters and grid already deal enough damage but cannot stay alive unattended. Staff/staff emphasizes safety; spear combinations can retain more offensive pressure.

  4. 04
    Later

    Boogeyman

    Modern HELL and long Full Auto

    Adds practical debuffs, dispels, and hit counts for long event bosses. Unlock after the defensive foundation because its value is encounter-dependent.

  5. 05
    Later

    Fighter Origin

    Long-term damage ceiling

    The first Origin destination. It is currently the broadest Origin investment across farming, Full Auto, and high difficulty, and it enables the future Dark Summer Catura shell.

  6. 06
    Specialist

    Mariachi

    FC and CA-oriented V2 fights

    A later specialist for teams that can repeatedly generate charge attacks and Fatal Chains, especially when the encounter rewards FC-based omen handling.

PARALLEL FOUNDATION

Keep these available

Unlock progression is not a deletion queue. Existing tools remain useful when their damage model matches the team.

Maintain, do not replace

Kengo

Stop after Water and Dark Kaneshige for now. Fire, Wind, and Light do have saved CA teams, but their current grids and primary Full Auto plans do not justify another CCW material cycle yet; Earth is even lower priority. Revisit one element only when its CA team becomes a frequently used preset with dedicated CA-cap support.

Cheap fallback

Lumberjack

Still useful before Paladin or Panacea when a good axe/harp and passive sustain are available, but no longer a major long-term investment target.

NOT NOW

Useful classes outside your priority

These are not bad jobs. Their strongest use asks for manual routing, special weapons, consumables, or a narrower farming objective.

King / Viking / Smarhihito
Short-fight, swap, or risk-oriented strengths do not match the current unattended objective.
Soldier / Tormentor
Their ceiling depends on bullet construction, consumables, or manual encounter control.
Lancer Origin / Wizard Origin
Later than Fighter Origin for this account; current ceiling examples are more weapon- and script-dependent.
Glorybringer / Wrestler / Relic Buster
Keep as setup-specific farming tools, not the next general Full Auto progression project.

Source register

  1. Current recommended job routeGameWith JP

    Current Class V roles, prerequisites, and Full Auto/high-difficulty use.

  2. Onmyoji performance and prerequisitesGameWith JP

    Omen coverage, debuffs, multiple actions, Full Auto, and Chaos Ruler/Yamato prerequisites.

  3. Fighter Origin priority and examplesGameWith JP

    Origin unlock cost, cross-content value, and current Full Auto/high-difficulty examples.

  4. 2026 Fire 250HELL Full Auto classesGameWith JP

    Observed modern Full Auto use of Fighter Origin, Boogeyman, Kengo, Rising Force, and Lumberjack.