GUIDES / ACCOUNT PROGRESSION
After Manadiver
A class unlock order for unattended and low-intervention play—from an unfinished Magna III grid to future high-level Full Auto.
- Account stage
- Magna II → Magna III
- Last checked
- 24 Aug 2026
UNLOCK ORDER
Survive first, then raise the ceiling
The order values a run that finishes unattended. A class rated highly for manual racing does not automatically enter this queue.
- 01NextUnattended survival
Paladin
The immediate post-Manadiver unlock. Damage caps, shields, cuts, and party mitigation help unfinished M3 grids finish fights that a damage class cannot yet survive.
- 02NextV2 control and offensive Full Auto
Yamato → Onmyoji
Level Yamato as the prerequisite, then use Onmyoji as the destination. It covers debuff, hit-count, single-hit damage, dispel, delay, and action-denial requirements while retaining useful damage.
- 03FoundationHealing and debuff recovery
Panacea
Use when the characters and grid already deal enough damage but cannot stay alive unattended. Staff/staff emphasizes safety; spear combinations can retain more offensive pressure.
- 04LaterModern HELL and long Full Auto
Boogeyman
Adds practical debuffs, dispels, and hit counts for long event bosses. Unlock after the defensive foundation because its value is encounter-dependent.
- 05LaterLong-term damage ceiling
Fighter Origin
The first Origin destination. It is currently the broadest Origin investment across farming, Full Auto, and high difficulty, and it enables the future Dark Summer Catura shell.
- 06SpecialistFC and CA-oriented V2 fights
Mariachi
A later specialist for teams that can repeatedly generate charge attacks and Fatal Chains, especially when the encounter rewards FC-based omen handling.
PARALLEL FOUNDATION
Keep these available
Unlock progression is not a deletion queue. Existing tools remain useful when their damage model matches the team.
Kengo
Stop after Water and Dark Kaneshige for now. Fire, Wind, and Light do have saved CA teams, but their current grids and primary Full Auto plans do not justify another CCW material cycle yet; Earth is even lower priority. Revisit one element only when its CA team becomes a frequently used preset with dedicated CA-cap support.
Lumberjack
Still useful before Paladin or Panacea when a good axe/harp and passive sustain are available, but no longer a major long-term investment target.
NOT NOW
Useful classes outside your priority
These are not bad jobs. Their strongest use asks for manual routing, special weapons, consumables, or a narrower farming objective.
- King / Viking / Smarhihito
- Short-fight, swap, or risk-oriented strengths do not match the current unattended objective.
- Soldier / Tormentor
- Their ceiling depends on bullet construction, consumables, or manual encounter control.
- Lancer Origin / Wizard Origin
- Later than Fighter Origin for this account; current ceiling examples are more weapon- and script-dependent.
- Glorybringer / Wrestler / Relic Buster
- Keep as setup-specific farming tools, not the next general Full Auto progression project.
Source register
- Current recommended job routeGameWith JP
Current Class V roles, prerequisites, and Full Auto/high-difficulty use.
- Onmyoji performance and prerequisitesGameWith JP
Omen coverage, debuffs, multiple actions, Full Auto, and Chaos Ruler/Yamato prerequisites.
- Fighter Origin priority and examplesGameWith JP
Origin unlock cost, cross-content value, and current Full Auto/high-difficulty examples.
- 2026 Fire 250HELL Full Auto classesGameWith JP
Observed modern Full Auto use of Fighter Origin, Boogeyman, Kengo, Rising Force, and Lumberjack.