SoutenrokuGBF account plan
Team

Frontline plan

Team A is the account default. Team B is a real alternative, not a second mandatory investment path.

GENERAL FAPrimary

Grand Zeta normal team

M
MCManadiver
Grand ZetaMain DPS
MichaelEcho / utility
Grand WilnasDPS / durability

Yukata Izmir is the faster option; Yukata Aglovale adds Veil and Dispel Cancel.

Gacha targets

Three jobs, three target lists

General account value, strict first-turn value, and high-level Full Auto are stored separately so a numerical tier list cannot erase team-specific reasoning.

General account

Grand Percival

He is the broadest missing upgrade for the owned Zeta normal team and also converts Fire from its slower CA fallback into a modern first-turn normal setup.

One-turn target

Grand Percival

Current JP short-fight routing is built around The Sun, Secret Triad and Percival S3. Zeta S1 is the first optional extra button when the honors threshold is missed.

High-level Full Auto

Summer Atum

Atum completes the owned Sandira CA shell with automatic gauge, post-ougi damage, hit-count coverage, healing, and durability. Grand Yuel is the later comfort pick for automatic healing, debuff shortening, and dispel.

Target-complete setup

Manadiver / Grand Zeta / Grand Percival / Grand Wilnas · Michael reserve

CA Off
Current route
Existing Sandira Kengo preset
Opening sequence
  1. 1The Sun summon
  2. 2Secret Triad
  3. 3Percival S3
  4. 4Optional Zeta S1
  5. 5Attack

Verdict. Percival genuinely changes the account's Fire one-turn route. Christmas Wamdus and Alanaan-swap versions are ceiling variants, while owned Wilnas is the reasonable M3 substitute.

Difficult unattended fights

Onmyoji or Kengo / Sandira / Summer Atum / Sato or Fire Sevilbarra

Zero-touch
Primary target
Summer Atum
Secondary
Grand Yuel

Boundary. Do not mistake Christmas Wamdus or Alanaan swap ceilings for requirements. Grand Percival remains the general and one-turn target, not the first specialist for difficult unattended fights.

Later / specialist targets
Grand Yuel

A later general-team refinement, not a prerequisite for the Percival shell.

Grid

Weapon roadmap

Move one milestone at a time. Checked slots stay on this device.

Current

Academy Magna

Exact Stage 7 reward grid. Use the Michael sword mainhand only with a compatible class.

Mainhand
Sword of Michael (SSR)Seraphic
Slot 2
Ancient Ecke SachsCrit + enmity
Slot 3
Ancient Ecke SachsCrit + enmity
Slot 4
Ancient Ecke SachsCrit + enmity
Slot 5
Ancient Ecke SachsCrit + enmity
Slot 6
NilakanthaStamina + HP
Slot 7
NilakanthaStamina + HP
Slot 8
True Infernal FlamescytheEX
Slot 9
Bahamut DaggerRace ATK
Slot 10
Scythe of RenunciationOmega Opus
Summons

Main, support, and sub slots

The saved configuration is for unattended general Full Auto. One-turn setups may replace the sustain flex with only the call or passive required for the honors threshold.

Magna III · general Full Auto

Colossus Omega 250 × Colossus Omega 250

QuickLucifer 250
Callable sub summons
  • Michael
  • Lucifer 250
  • Triple Zero
  • Flex
Sub-aura-only
  • The Sun
  • Wedges of the Sky 4★
Flex rule
Beelzebub for damage and dispel; The Devil when difficult Full Auto needs HP.
Why
Use the highest-level owned Omega summon while progressing and borrow level 250. Wedges of the Sky remains core in M3 because its 4★ sub-aura adds 30% to every Omega skill family.

Keep The Sun callable only when the opening route actually uses its call; otherwise its low stats make the sub-aura-only row appropriate.

Dark Opus

Pendulum guide

Researched for Team A. Keep Normal Attack Cap on Ultima unless the note explicitly changes the cap split.

Team ATEAM A · PRIMARY GENERAL FA
Second skill
Beta · Skill DMG Cap
Pendulum / chain
Pendulum of Strength (Stamina)
Lv210+
Pendulum of Extremity

Closest 2026 Fire FA evidence pairs Skill Cap on Opus with Normal Cap on Ultima and uses Extremity. This fits Zeta and Wilnas: normal turns remain central while their automatic skill hits still receive the non-duplicated cap slot. Temptation is only a short-fight swap.

Extended mastery

Frontline LB priorities

Ordered allocations for Team A’s current role, with dead or redundant nodes called out in the notes.

Grand Zeta Reviewed
Skill DMG Cap ★3 → Crit ★3 ×2 → CA DMG Cap ★3 → HP ★3 → Defense ★3

General Full Auto path. Her guaranteed TA comes from her own kit, so DATA nodes are unnecessary; skill cap and critical nodes strengthen both her automatic skill damage and normal turns.

Michael Reviewed
Skill DMG Cap ★3 ×2 → CA DMG Cap ★3 → Fire ATK ★3 → Crit ★3 ×2

Full 18-star frontline setup from the current JP guide. The two cap nodes amplify her recurring dispel/slow skill, while CA cap supports the charge-attack cadence that builds Eclipse.

Grand Wilnas Reviewed
Skill DMG Cap ★3 ×2 → Crit ★3 ×2 → CA DMG ★3 → LB Support ★3

Do not spend LB on DATA: outside his post-CA guaranteed TA, his passive prevents multiattacks. Skill cap boosts Flame Claw every normal turn; his support LB adds charge bar when counters trigger.

Character awakening

Frontline types

Primary choices match Team A and its present grid; conditional survival or cap swaps remain in the note.

Grand ZetaMultiattack

JP default for her high personal damage: the 5% normal-attack damage remains valuable even though her own kit guarantees TA. Swap to Attack only when this Magna grid cannot reach cap.

MichaelMultiattack

TA helps her frontline cycle and the normal-damage bonus suits general Full Auto. Defense is the explicit high-difficulty swap when HP is the failure point.

Grand WilnasAttack

His passive prevents ordinary multiattacks, so Multiattack is largely wasted outside the post-CA guaranteed TA turn. Attack also strengthens his extreme charge attack.

Over mastery

Ring + earring targets

Ring ATK and HP are guaranteed, so only the three variable decisions are listed.

Grand Zeta
Ring 3
Stamina 5–10
Ring 4
DEF 10–20%
Earring
Supplemental DMG 5–12

JP rates Stamina as the general ring target and Supplemental as the best earring. DEF is the Full Auto fourth-slot choice because her kit already guarantees TA.

Michael
Ring 3
Stamina 5–10
Ring 4
TA 5–10%
Earring
TA 5–12%

Prioritize TA rolls: more triple attacks accelerate her frontline cycle. Stamina is the JP first-choice third roll.

Grand Wilnas
Ring 3
Skill DMG Cap 10–15%
Ring 4
DEF 10–20%
Earring
Stamina 5–12

Skill cap strengthens Flame Claw, while Stamina suits his extreme CA. DATA rolls are dead outside his post-CA guaranteed-TA turn.

Targets were cross-checked against current Japanese character guides and GBF Wiki roll ranges .

Backline

Reserve plan

Use this as a priority order, not a requirement to own every option immediately.

  • Michael when not frontline
  • Athena or replacement attacker