Grand Zeta normal team
Yukata Izmir is the faster option; Yukata Aglovale adds Veil and Dispel Cancel.
Magna progression, primary frontline investment, and a grid path built for this account.
Team A is the account default. Team B is a real alternative, not a second mandatory investment path.
Yukata Izmir is the faster option; Yukata Aglovale adds Veil and Dispel Cancel.
General account value, strict first-turn value, and high-level Full Auto are stored separately so a numerical tier list cannot erase team-specific reasoning.
He is the broadest missing upgrade for the owned Zeta normal team and also converts Fire from its slower CA fallback into a modern first-turn normal setup.
Current JP short-fight routing is built around The Sun, Secret Triad and Percival S3. Zeta S1 is the first optional extra button when the honors threshold is missed.
Atum completes the owned Sandira CA shell with automatic gauge, post-ougi damage, hit-count coverage, healing, and durability. Grand Yuel is the later comfort pick for automatic healing, debuff shortening, and dispel.
Verdict. Percival genuinely changes the account's Fire one-turn route. Christmas Wamdus and Alanaan-swap versions are ceiling variants, while owned Wilnas is the reasonable M3 substitute.
Boundary. Do not mistake Christmas Wamdus or Alanaan swap ceilings for requirements. Grand Percival remains the general and one-turn target, not the first specialist for difficult unattended fights.
A later general-team refinement, not a prerequisite for the Percival shell.
Reviewed 24 Aug 2026. Evidence: Current JP Fire short-fight templates
Move one milestone at a time. Checked slots stay on this device.
Exact Stage 7 reward grid. Use the Michael sword mainhand only with a compatible class.
The saved configuration is for unattended general Full Auto. One-turn setups may replace the sustain flex with only the call or passive required for the honors threshold.
Keep The Sun callable only when the opening route actually uses its call; otherwise its low stats make the sub-aura-only row appropriate.
Reviewed 24 Aug 2026. Evidence: Wedges of the Sky · 4★ mechanicsSummon and sub-aura slot rulesArcarum summon mechanics
Researched for Team A. Keep Normal Attack Cap on Ultima unless the note explicitly changes the cap split.
Closest 2026 Fire FA evidence pairs Skill Cap on Opus with Normal Cap on Ultima and uses Extremity. This fits Zeta and Wilnas: normal turns remain central while their automatic skill hits still receive the non-duplicated cap slot. Temptation is only a short-fight swap.
Ordered allocations for Team A’s current role, with dead or redundant nodes called out in the notes.
General Full Auto path. Her guaranteed TA comes from her own kit, so DATA nodes are unnecessary; skill cap and critical nodes strengthen both her automatic skill damage and normal turns.
Full 18-star frontline setup from the current JP guide. The two cap nodes amplify her recurring dispel/slow skill, while CA cap supports the charge-attack cadence that builds Eclipse.
Do not spend LB on DATA: outside his post-CA guaranteed TA, his passive prevents multiattacks. Skill cap boosts Flame Claw every normal turn; his support LB adds charge bar when counters trigger.
Primary choices match Team A and its present grid; conditional survival or cap swaps remain in the note.
JP default for her high personal damage: the 5% normal-attack damage remains valuable even though her own kit guarantees TA. Swap to Attack only when this Magna grid cannot reach cap.
TA helps her frontline cycle and the normal-damage bonus suits general Full Auto. Defense is the explicit high-difficulty swap when HP is the failure point.
His passive prevents ordinary multiattacks, so Multiattack is largely wasted outside the post-CA guaranteed TA turn. Attack also strengthens his extreme charge attack.
Ring ATK and HP are guaranteed, so only the three variable decisions are listed.
JP rates Stamina as the general ring target and Supplemental as the best earring. DEF is the Full Auto fourth-slot choice because her kit already guarantees TA.
Prioritize TA rolls: more triple attacks accelerate her frontline cycle. Stamina is the JP first-choice third roll.
Skill cap strengthens Flame Claw, while Stamina suits his extreme CA. DATA rolls are dead outside his post-CA guaranteed-TA turn.
Targets were cross-checked against current Japanese character guides and GBF Wiki roll ranges .
Use this as a priority order, not a requirement to own every option immediately.