Grand Narmaya fast normal
Mahira stands immediately before Narmaya so the next-position buff targets her.
Magna progression, primary frontline investment, and a grid path built for this account.
Team A is the account default. Team B is a real alternative, not a second mandatory investment path.
Mahira stands immediately before Narmaya so the next-position buff targets her.
General account value, strict first-turn value, and high-level Full Auto are stored separately so a numerical tier list cannot erase team-specific reasoning.
She gives the largest broad improvement to the safe CA/long-FA team through healing, clear, omen support and flexible normal/CA value.
JP short-fight teams continue to use Narmaya plus Summer Galleon as the immediate normal-burst foundation. Catura does not replace Galleon's first-turn role.
Catura is the rare overlap between broad account value and high-level FA: she repeatedly accelerates MC and her own ougis while supporting the CA loop. Bride Meg is the later specialist for repeated ougis, hit counts, debuffs, and dispels.
Verdict. Keep Catura first for general account value, but move Summer Galleon ahead whenever judging one-turn performance or a proper seasonal spark opportunity.
Boundary. The highest solo examples can require a Catura skill-cooldown Artifact. Treat that as a ceiling condition, not a requirement for ordinary Full Auto.
Strong broad support, but lower urgency because Raphael, Charlotta, Kaguya and Cagliostro & Clarisse are already owned.
Reviewed 24 Aug 2026. Evidence: 2026 JP Wind short-team discussionJapanese Wind one-turn example
Move one milestone at a time. Checked slots stay on this device.
Exact Stage 7 reward grid. Change the gun mainhand when your class cannot equip guns.
The saved configuration is for unattended general Full Auto. One-turn setups may replace the sustain flex with only the call or passive required for the honors threshold.
Summer Galleon changes the frontline but does not change the standard Magna III summon skeleton.
Reviewed 24 Aug 2026. Evidence: Wedges of the Sky · 4★ mechanicsSummon and sub-aura slot rulesArcarum summon mechanics
Researched for Team A. Keep Normal Attack Cap on Ultima unless the note explicitly changes the cap split.
Wind Narmaya normal-axis guides pair Falsehood and Skill Cap on Opus with Normal Cap on Ultima. Extremity matches Narmaya’s amplified guaranteed-TA turns; Strength is the safer choice when the fight outlasts the burst plan.
Ordered allocations for Team A’s current role, with dead or redundant nodes called out in the notes.
Exact 18-star JP-guide support setup. Her selected ally repeatedly triggers the four-hit skill, making both cap nodes central; healing and mitigation preserve that ally in longer Full Auto fights.
Full 18-star mixed-condition damage path. Her passive already guarantees TA, while her own guaranteed critical makes the critical-related kit reliable; stamina and enmity cover both healthy and damaged turns.
The JP guide stops at this 14-star core. For a frontline general-FA build, finish CA cap to ★3 and add HP ★3 for the final four stars; the two skill-cap nodes amplify both his 16-hit and automatic 10-hit attacks.
Primary choices match Team A and its present grid; conditional survival or cap swaps remain in the note.
JP guidance says there is no compelling reason to spend a jewel: her support role benefits from the mixed Attack, HP, CA, and DATA package.
JP first choice because her guaranteed TA already reaches cap easily and Multiattack adds 5% normal-attack damage. Attack is only the weak-grid fallback.
Attack is recommended while his automatic skill hits are not capped in this Magna transition. Multiattack becomes better once the grid consistently reaches cap.
Ring ATK and HP are guaranteed, so only the three variable decisions are listed.
Skill cap and Supplemental improve the repeated four-hit follow-up. Healing is the support-focused fourth roll for longer Full Auto.
JP recommends Stamina on ring and earring. She already has guaranteed TA, so a strong DEF roll is the useful general-play fourth bonus.
Skill cap and Supplemental scale his 16-hit and automatic 10-hit skills. TA is the practical secondary target for frontline consistency.
Targets were cross-checked against current Japanese character guides and GBF Wiki roll ranges .
Use this as a priority order, not a requirement to own every option immediately.