SoutenrokuGBF account plan
Team

Frontline plan

Team A is the account default. Team B is a real alternative, not a second mandatory investment path.

CA ONPrimary

Summer Azusa CA team

M
MCKengo
Summer AzusaMain CA DPS
Grand LichDamage / debuffs
TsukuyomiSafety

Summer Vajra replaces Tsukuyomi when damage matters more than safety.

Gacha targets

Three jobs, three target lists

General account value, strict first-turn value, and high-level Full Auto are stored separately so a numerical tier list cannot erase team-specific reasoning.

General account

Grand Sariel

He has the highest broad Dark account value because his Primarch passive improves every grid even from reserve while his frontline kit remains immediately relevant.

One-turn target

Grand Sariel

He starts with guaranteed TA, takes three attack actions and adds post-normal skill damage, making him the direct first-turn acquisition without requiring Ereshkigal.

High-level Full Auto

Summer Catura

Summer Catura continuously strengthens MC and herself, dispels automatically, and gives MC party-wide cover. Valentine Wamdus is the safer CA alternative; Orologia remains powerful when a one-time opening choice is acceptable.

Target-complete setup

Manadiver / Grand Sariel / Summer Azusa / Cendrillon

CA Usually Off
Current route
Kengo / Summer Azusa / Grand Lich / Summer Vajra
Opening sequence
  1. 1Use only the required MC/Sariel setup
  2. 2Attack
  3. 3Keep Kengo when the normal grid misses the honors threshold

Verdict. Sariel is both the broad and one-turn target. Summer Catura and Orologia strengthen later Fighter Origin or general play, but neither replaces Sariel's immediate first-turn value.

Difficult unattended fights

Fighter Origin / Summer Catura / Grand Lich / Tsukuyomi or Grand Sariel

Catura/Wamdus zero-touch · Orologia semi-auto
Primary target
Summer Catura
Secondary
Valentine Wamdus · Orologia if one opening setup is acceptable

Boundary. Rei swaps, Ereshkigal racing, and manual omen scripts are deliberately excluded. Sariel remains the broad and one-turn target even though Catura is the stronger high-difficulty FA specialist.

Later / specialist targets
Grand Orologia

The largest immediate upgrade to the owned Lich/Tyra general team, but not mandatory for the first turn.

Yukata Ilsa

Low priority without Ereshkigal; do not buy her merely to imitate an unavailable racing setup.

Grid

Weapon roadmap

Move one milestone at a time. Checked slots stay on this device.

Current

Academy Magna

Exact Stage 7 reward grid. This Academy version mixes CA, stamina and EX damage before Magna III.

Mainhand
Cerberus OrderGun mainhand
Slot 2
ZechariahStamina + HP
Slot 3
Abyss SpineCA + HP
Slot 4
Abyss SpineCA + HP
Slot 5
Celeste Zaghnal OmegaOmega ATK
Slot 6
Advocatus DiaboliEX
Slot 7
True Phantom Demon BladeEX
Slot 8
Katana of RenunciationOmega Opus
Slot 9
Bahamut DaggerRace ATK
Slot 10
Scythe of Belial (SSR)Seraphic
Summons

Main, support, and sub slots

The saved configuration is for unattended general Full Auto. One-turn setups may replace the sustain flex with only the call or passive required for the honors threshold.

Magna III · general Full Auto

Celeste Omega 250 × Celeste Omega 250

QuickLucifer 250
Callable sub summons
  • Sariel
  • Lucifer 250
  • Triple Zero
  • Flex
Sub-aura-only
  • Death
  • Wedges of the Sky 4★
Flex rule
Bahamut 250 for the saved Azusa Kengo team; Beelzebub for Manadiver or general damage.
Why
Use the highest-level owned Omega summon while progressing and borrow level 250. Wedges of the Sky remains core in M3 because its 4★ sub-aura adds 30% to every Omega skill family.

Belial is a short-fight option only when its maximum-HP penalty does not threaten the unattended run.

Dark Opus

Pendulum guide

Researched for Team A. Keep Normal Attack Cap on Ultima unless the note explicitly changes the cap split.

Team ATEAM A · PRIMARY CA / SKILL FA
Second skill
Beta · Skill DMG Cap
Pendulum / chain
Glorification for the Kengo loop · Strength for safety
Lv210+
Supremacy by default · Sagacity if skills lead

Corrected from Gamma. Japanese Azusa testing specifically favors Skill Cap because her ougi adds a large skill hit and her second skill is 10-hit; Lich adds more automatic skill damage. Supremacy still fits the Kengo shell, but the battle log should decide between it and Sagacity.

Extended mastery

Frontline LB priorities

Ordered allocations for Team A’s current role, with dead or redundant nodes called out in the notes.

Summer Azusa Reviewed
Crit ★3 ×3 → HP ★3 → Light DMG Cut ★3 ×2

Full 18-star JP general/tank path. Three independent critical nodes exploit her huge personal attack and cap modifiers, while HP and two light-reduction nodes reinforce the five-turn hostility tank created by her third skill.

Grand Lich Reviewed
Skill DMG Cap ★3 ×2 → Dark ATK ★3 → CA DMG ★3 → HP ★3 ×2

The first 12 stars are the guide's damage core, centered on her automatic multi-hit skill. Two HP nodes are the recommended general-FA finish; Defense is a valid swap if percentage mitigation is more valuable in a specific raid.

Tsukuyomi Reviewed
Healing ★3 ×3 → Dark ATK ★3 → CA DMG Cap ★3 → HP ★3

Full 18-star sustain path. Triple healing nodes scale both her CA heal and crest-triggered recovery; CA cap matches her frequent charge attacks, while HP reinforces her long-fight support role.

Character awakening

Frontline types

Primary choices match Team A and its present grid; conditional survival or cap swaps remain in the note.

Summer AzusaDefense

Account-specific Full Auto choice from JP usage guidance: her third skill makes her the hostility tank. Attack is reserved for short 1–2 skill burst where survival is irrelevant.

Grand LichBalance

JP default; her self-buffs already cover damage and durability, so the mixed type costs no jewel. Defense is only needed if she actually falls in long Full Auto.

TsukuyomiBalance

Keep the no-cost mixed type for CA cadence, HP, and support. Her current JP page does not identify a mandatory specialized type; Defense is the failure-state swap.

Over mastery

Ring + earring targets

Ring ATK and HP are guaranteed, so only the three variable decisions are listed.

Summer Azusa
Ring 3
Skill DMG Cap 10–15%
Ring 4
DEF 10–20%
Earring
Supplemental DMG 5–12

Skill cap and Supplemental improve her ten-hit skill and post-CA damage. DEF directly supports the hostility-tank job she performs in this Team A.

Grand Lich
Ring 3
Skill DMG Cap 10–15%
Ring 4
DEF 10–20%
Earring
Supplemental DMG 5–12

The JP damage targets are skill cap and Supplemental for her automatic multi-hit skill. DEF is the low-risk general-FA fourth roll.

Tsukuyomi
Ring 3
Skill DMG Cap 10–15%
Ring 4
Healing 15–30%
Earring
Supplemental DMG 5–12

Skill cap and Supplemental improve her recurring damage; Healing is the important fourth roll because she is this team’s sustain slot.

Targets were cross-checked against current Japanese character guides and GBF Wiki roll ranges .

Backline

Reserve plan

Use this as a priority order, not a requirement to own every option immediately.

  • Best owned reinforcement now
  • Nier + The Death
  • Sariel when not frontline